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NSW STAGE 6 Investigating science

FACT or FALLACY?

Fact or Fallacy is strictly for Investigating Science Students.

Click here for available term 2 dates
The dates available in term 2 are:
May 23, 29, 30
June 3, 4, 11, 14, 17, 18, 21, 24, 25, 28
July 1, 2

Fact or Fallacy  Students will conduct a series of mind-based EEG experiments to prove Fact or Fallacy on several common beliefs. A common belief is that lying down helps a person relax and creates ‘Theta’ brainwaves. Another belief is that heavy metal music creates ‘Beta or Gamma’ waves and cannot help a person relax. The session investigates these beliefs using our EEG headsets to see if they fit into the areas of Fact or Fallacy.

This investigation is different to the ‘Working Scientifically‘ session in that students don’t design their investigation. All guidance is supplied. For the full session outline, click HERE.

Group size: Up to 20 students
Cost:
$480 for a single session
Session length:
120 minutes
Space required: L
arge presentation area or classroom
Equipment required:
Data projector and large screen TV, proximity to power points
What we provide:
EEG equipment, laptops, research stimuli, worksheets

To inquire or make a booking, see below…

Education Authorities sometimes treat the spelling of 'Mindz' as spam. This is why we ask for a 2nd non-school email address. Please allow email from us (mindz.com.au) in your school email settings and check your junk/spam box in case our reply has ended up there. We don't share any email addresses with 3rd parties.
This is important. It can be a school number or personal mobile. We don't share it with 3rd parties.

 

NSW Stage 6 Biology

Click here for available term 2 dates
The dates available in term 2 are:
June 11, 14, 17, 18, 21, 24, 25, 28
July 1, 2

Infectious and Non-Infectious diseases of the brain
Our standard presentation has been adjusted to not only give students the full EEG Mind Control experience, but focus on infectious and non-infectious diseases of the brain.

For module 7, teachers choose one or two of the following three diseases as our focus.
⇒ Meningitis
⇒ Toxoplasmosis
⇒ HIV associated neurodegeneration

Content focus: The treatment, prevention and control of infectious disease both locally and globally. The study of the human immune system and its response to infectious disease. This includes:

  • Modes of transmission
  • Transmission during epidemic
  • Types of pathogens and the body’s response to exposure
  • Adaption of the pathogens to assist host to host transmission
  • Symptoms, imaging and treatment

For module 8, teachers choose one or two  of the following three diseases as our focus.
⇒ Parkinson’s
⇒ Alzheimer’s
⇒ Epilepsy
⇒ Cardiovascular disease (whole-body related)

Content focus: Engagement with the study of non-infectious disease and disorders including causes and effects on human health. This includes technologies in treating the disease and the epidemiology of non-infectious brain disease. We include:

  • Causes and effects – genetic susceptibility and new research
  • Internal systems allowing homeostasis via neural pathways
  • Symptoms and imaging
  • Technology used in Treatment and management
  • Patterns of the disease in a population

A smaller section is dedicated to the brainwaves that aid information retention and release – vital for students doing the HSC. The entire session is 90 minutes.

Outcome Points
BIO 12-14: Analyses infectious disease in terms of cause, transmission, management and the organism’s response, including the human immune system:
BIO 12-15: Explains non-infectious disease and disorders and a range of technologies and methods used to assist, control, prevent and treat non-infectious disease:

Group size: Up to 60 students
Cost: $310 for a single session | $480 for a half day (2 x sessions)
Number of students actively involved: 8-10 students as ‘demonstrators’
Session length: 90 minutes
Space required: large presentation area or classroom
Equipment required: Data projector and large screen TV, proximity to power points
What we provide: EEG equipment
To book or inquire, see below …

Education Authorities sometimes treat the spelling of 'Mindz' as spam. This is why we ask for a 2nd non-school email address. Please allow email from us (mindz.com.au) in your school email settings and check your junk/spam box in case our reply has ended up there. We don't share any email addresses with 3rd parties.
This is important. It can be a school number or personal mobile. We don't share it with 3rd parties.

Fact or Fallacy?

An Investigating Science Research Session

♦ Does listening to heavy metal music really stop relaxation?
♦ Does chocolate really help you feel good and calm down?
♦ Is laughter really the best medicine?

By using our EEG headsets, students investigate whether these beliefs are actually true, partially true or completely false. We provide the headsets, the guidance and the worksheets while students undertake a 90 minute group investigation where all members get to use the equipment and have their brain analyzed.
Groups also look at the variables involved, the validity and the ways the experiments could be improved. They will also individually look at the relevance of their investigation for society and do a short quiz so you can see their level of engagement.
Sessions limits
We can take up to 25 students in a session and as group experimentation is involved, a reasonable space should be set aside so that the activity from groups doesn’t disrupt others.

The cost of the session is $380 – less if booked as part of a full-day incursion. We need 75 minutes prior to the session to set up headsets and laptops. All headsets, headphones, and up to 2 x laptops are supplied.
For the full description of all session outlines including Fact or Fallacy, click HERE
To inquire or make a booking click HERE

Dogs and brainwaves

During Neuroscience in the Pub on November 7, we put the EEG on Albert – a friendly and very patient 3-year old Groodle (Golden Retriever x Poodle) . 20161107_191401
Getting a signal through all that fur wasn’t easy but he eventually stood still long enough for quite a solid signal to register on our brain visualiser.
The result? Albert had brainwaves the same as we do yet not every type of brainwave was evident. Albert showed lots of Theta waves (brown/orange) which is a very relaxed and quiet, focused wave in humans. He had a tiny amount of beta (pink – concentration) and some Gamma (white – excitement). Mainly though, Albert showed waves within the 4-7Hz range depicting deep focus – almost meditative. See the video by clicking HERE.

Albert's brain. Lots of brown (theta) shows a fairly relaxed pup
Albert’s brain. Lots of brown (theta) shows a fairly relaxed pup
However, these brainwave interpretations are for humans – not dogs. It’s a long stretch to interpret canine brainwaves using the same system. Or is it?
Stanley Coren, a behaviorist from the University of British Columbia has spent years researching doggie brainwaves and emotions. His conclusion is that canine brainwaves are very similar to humans and their brain displays the same chemical reactions ours do. Read the full article HERE.
Thanks to Sam and Rochelle for bringing Albert in for his brain scan and we believe Albert will be leading workshops in meditation technique soon.

See inside your mind

View the incredible electrical network that makes up your mind at work. We provide you with an analysis of your brainwaves … Then, send the full colour image of your brain to your email/mobile phone to show friends or share on the social platform of your choice.
It’s safe, colorful and uniquely yours!

Mind control in gaming

The MINDZ challenge involves players learning to activate gaming characters using only the power of their mind. There are no hands, no pressing of buttons or use of a controller. Just the power of your thoughts.20160212_193414
The game involves loading and shooting fireballs at your opponent. The player who manages to reload and shoot fastest using their selection of thoughts wins.
You can play against others or play against our system. It’s up to you. Whatever the case, gaming will never be the same.