Years K-6 STEM

Back visiting schools Australia-wide from the start of term 1, 2021

Years K-2
While previously our headsets were too small for the junior grades, we’ve adapted them for a smaller head size. The younger students love it.

The K-2 sessions run for 50 minutes and includes activities, songs and special brain challenges using our fully safe EEG headsets.

NESA Outcome points include:
ST1-8PW-S: Common energy forms, ST1-11DI-T: Digital systems
STe-1WS-S and ST1-1WS-S: Observes & questions, ST1-9PW-ST: Forces & energy

An interest in science doesn’t start at grade 5, but begins even before school. In my experience, the younger a child is exposed to science, the more likely it is that a career or lasting interest will develop.

Controlling anger and frustration
K-2 students will learn some basic neuroscience in simple language. They will start by singing songs about the brain and having a look inside their head using fully safe EEGs.

They will then look at what happens inside their brain when they get angry.  Students will then use an EEG to see how well they can relax (de-glitter) their brain. The ability to do this is vital in making better decisions in the playground, in class or at home.

The K-2 incursions will only be presented by the founder of Mindz Brainplay – Phil Dye, a trained K-6 teacher and musician.

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Years 3/4
Mid-primary students also love to sing songs and see their friends’ brains in action. Like the K-2 sessions, there’s a focus on controlling emotions yet with the additional concept of ‘neurogenisis’, neuron growth through exercise.

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The year 3 and 4 sessions run for 50-60 minutes and include brain health,  brain function and brain challenges using fully safe EEG headsets. NESA Outcome points covered are:

ST2-4LW-S: (Living and non-living things)
ST2-8PW-ST: (Common energy forms)

The  sessions make a terrific addition to any STEM or STEAM day held at school.

Controlling anger and frustration
Year 3-4 students will learn some basic neuroscience in simple language. They will start by learning about brain health and having a look inside their head using fully safe EEGs.

The Glitter Jar brain
They will then look at what happens inside their brain when they get angry. We use the simple ‘Glitter Jar’ example and a fantastic short video by Julie and Josh Salzman to explain this. Students will then use an EEG to see how well they can relax (de-glitter) their brain. The ability to do this is vital in making better decisions in the playground, in class or at home.

The year 3-4 incursions will only be presented by the founder of Mindz Brainplay – Phil Dye, a trained K-6 teacher and musician.

Years 5/6
For 11 and 12 year olds soon entering high school, understanding brain health and how to best learn, relax and control themselves in difficult situations is vital.

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The experience integrates perfectly with the ‘Informed attitudes on future use of tech’ (ST3-3VA) outcome. My experience is that year 5/6 students are fully capable of understanding the concepts and being motivated by the Mindz experience.

As a matter of fact, students in years 5/6 are far better at using mind control and mind gaming than teenagers or adults.

 

Use the form below to ask about a session at your school

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Taking neuroscience to the street