NSW K-6 STEM

K-2
While previously our headsets were too small for the junior grades, we’ve adapted them for a smaller head size. The younger students love it.
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The K-2 sessions run for 50 minutes and includes activities, songs and special brain challenges using our fully safe EEG headsets.
NESA Outcome points include:
ST1-8PW-S: Common energy forms
ST1-11DI-T: Digital systems
STe-1WS-S and ST1-1WS-S: Observes & questions
ST1-9PW-ST: Forces and energy

Our sessions make a terrific addition to any STEM or STEAM day held at school.

An interest in science doesn’t start at grade 5, but begins even before school. In our experience, the younger a child is exposed to science, the more likely it is that a career or lasting interest will develop.

Controlling anger and frustration
K-2 students will learn some basic neuroscience in simple language. They will start by singing songs about the brain and having a look inside their head using our fully safe EEGs.

They will then look at what happens inside their brain when they get angry. We use the simple example of a glitter jar and a fantastic short video by Julie and Josh Salzman to explain this. Students will then use an EEG to see how well they can relax (de-glitter) their brain. The ability to do this is vital in making better decisions in the playground, in class or at home.

The K-2 incursions will only be presented by the founder of Mindz Brainplay – Phil Dye, a trained K-6 teacher and musician.

Years 3/4
Mid-primary students also love to sing songs and see their friends’ brains in action. Like the K-2 sessions, there’s a focus on controlling emotions yet with the additional concept of ‘neurogenisis’, neuron growth through exercise.

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The year 3 and 4 sessions run for 50-55 minutes and include brain health,  brain function and brain challenges using our fully safe EEG headsets. NESA Outcome points covered are:
An exciting tool to demonstrate to students the power of their thoughts. They can learn how their brain responds to various stimulus as they play, focus, listen or meditate and build their concentration skills.”
Dottie Naszka,
Floraville Public School

ST2-4LW-S: (Living and non-living things)
ST2-8PW-ST: (Common energy forms)

Our sessions make a terrific addition to any STEM or STEAM day held at school.

Controlling anger and frustration
Year 3-4 students will learn some basic neuroscience in simple language. They will start by learning about brain health and having a look inside their head using our fully safe EEGs.

The Glitter Jar brain

They will then look at what happens inside their brain when they get angry. We use the simple ‘Glitter Jar’ example and a fantastic short video by Julie and Josh Salzman to explain this. Students will then use an EEG to see how well they can relax (de-glitter) their brain. The ability to do this is vital in making better decisions in the playground, in class or at home.

The year 3-4 incursions will only be presented by the founder of Mindz Brainplay – Phil Dye, a trained K-6 teacher and musician.

Years 5/6
For 11 and 12 year olds soon entering high school, understanding brain health and how to best learn, relax and control themselves n difficult situations is vital.

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The experience integrates perfectly with the ‘Informed attitudes on future use of tech’ (ST3-3VA) outcome. Our experience is that year 5/6 students are fully capable of understanding the concepts and being motivated by the Mindz experience.

As a matter of fact, students in years 5/6 are far better at using mind control and mind gaming than teenagers or adults.

BUT…

Years 5/6 differ from secondary groups in that MOST 5/6 students in the group want to have a try with one of the headsets. If required we can add a 60-75 minute ‘Mind Control’ session for the students who did not get to be ‘demonstrators’. This will let students (up to 25) use the headset to see their brain activity.

We visit schools throughout NSW Our lead presenters are either all trained teachers or specialist science educators. All presenters have their Working with Children clearance.