Years 7-10 STEM

Back visiting schools Australia-wide from the start of term 1, 2021

For costs, outcome points and content detail click HERE.

A Mindz Brainplay incursion is the perfect motivational session for schools wanting to build their years 7-10 focus on STEM.

I (Phil) can do small group, class  or whole assembly hall presentations. I only need a data projector, a big screen or monitor and a place for my laptops and I’m ready to go.

While years 7-10 are normally happy watching 8-10 of their classmates act as demonstrators, I can add a 30-60 minute ‘Mind Control’ session for other students who want to use the equipment. This will let students (up to 25) use the headset to see their brain activity.

Open to schools throughout Metro and Regional Areas. I’m a fully trained teacher with 30 years education experience including three years as a ‘plain English’ science educator at UNSW. Working with Children number WWC0105957E.

How do the incursions work?

Visits can be for one session, a half day or a full day. The benefits are:

  • No buses to organise and no travel time
  • Flat fee – Your school knows the cost
  • Teachers required for supervision only
  • Year based concept sheet  provided to teachers
  • Full risk assessment

What happens?
hey –  the students will be actively involved. THEY will use the headset. THEY will see inside THEIR brain and THEY will use their brain power to control gaming characters.  They can even witness a ‘brain challenge’ between two students who only use their mind power to score points. It’s immersive, innovative, motivational education. 

In the real world?
EEG headsets are used to help disabled people undertake tasks  such as moving prosthetic limbs or driving their wheelchair independently. Brain control of devices is no longer science fiction, but is here right now. When students see this in action, an entire new world opens up.

Can I evaluate your students?
If required, I can conduct an assessment of the students’ retention and understanding of key concepts. Using their smartphones, tablets or laptops, students enter a ‘room’ in the Socrative App to complete a short 10-minute quiz. A class spreadsheet and individual student reports are then emailed to the teacher.

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Taking neuroscience to the street